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It’s universal: works with Auto-Rig Pro, Rigify, custom rigs… Define the source armature, the target armature, and the animation will retarget according to the bones names matches and bones original orientation. The Remap feature allows retargetting of any armature action to another one, with different bone names and bone orientations, supporting imported. Intuitive tool to edit the bone shapes, with automatic mirror:Ĭustomizable UI: fully editable layout, buttons positions, colors, background pictures… The picker panel dynamically updates, so you can select any bone from the separate panel easily.
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Spline IK limb to rig ropes, tentacles, IK spine… Video tutorial, rig a centaur with the multi-limb feature: Centaur Rig Duplicate or remove limbs to rig spiders, centaurs… or whatever! Also make sure to read the FAQ and the documentation to solve common issues.Ĭustomize the rig definition in a few clicks: fingers, wings, toes, spine bones, multiple neck bones, tail, breasts, ears and much more. If you encounter any bugs please report it. Knowing the bases of Blender’s skinning tools, weight painting, to fine tweak the bones influences is recommended. Important note about skinning: If possible, use water-tight geometry for best auto-skinning results.
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Check the product documentation and the youtube channel for more informations.īuilt for performances, allowing fast animation playback.Ĭharacter examples: Mike (free), Anna, Kevin, Nina and Alex Non-humanoid characters can also be rigged without the Smart feature, manually (horse, dog…).īased on a non-destructive workflow, the final rig remains easily editable anytime after its generation. First developed as my own in-house rigging tool, i’ve released it a few years ago and it expanded quickly thanks to great support from the community!įor humanoid characters, the Smart feature can automatically place the bones to speed up the process, after adding the green markers. Auto-Rig Pro is an addon for Blender to rig characters, retarget animations, and provide Fbx export, with presets for Unity and Unreal Engine.
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